Gameplay / AI Programmer (Unity)
Unity • C#
What I've been building most recently
Retro arcade phone typing game prototype using T9/multityping — based on a game jam.
Unity, C#
A 2d prototype of the classic board game Risk. It should have a multiplayer feature later on in development. Currently I am working on an advanced AI player as opponent.
Unity, C#
Modular AI system demonstrating FSM-driven enemies with perception and unpredictable patrole behaviour.
Unity, C#
Demo of a unfinished Tower Defense Game made by myself
Unity, C#
Demo of a working torn photo puzzle Mini-Game
Unity, C#, Photoshop
Demo of a unfinished ATB-based battle system for Project Originn
Unity, C#, Photoshop
This is WIP based on my first game jam developed in a team It is a retro style arcade phone typing game using T9/multityping
Unity, C#
A 2d prototype of the classic board game Risk. It should have a multiplayer feature later on in development. Currently I am working on an advanced AI player as opponent.
Unity, C#
I’m a GameDev Student and a hobby gameplay programmer with interest in various topics. I enjoy building clean architectures and improving development workflows