Harris aka Fishface

Gameplay / AI Programmer (Unity)

Unity • C#

✦ Latest Work

Newest Projects

What I've been building most recently

New

Typo

Retro arcade phone typing game prototype using T9/multityping — based on a game jam.

Unity, C#

New

Risk

A 2d prototype of the classic board game Risk. It should have a multiplayer feature later on in development. Currently I am working on an advanced AI player as opponent.

  • Uses a graph data structure for the map

Unity, C#

Finished Projects

Pacman 3D

A clone of the original Pacman game in 3D

Unity, C#

Snake 3D

A clone of the original Snake game in 3D

Unity, C#

Enemy AI Sandbox

Modular AI system demonstrating FSM-driven enemies with perception and unpredictable patrole behaviour.

  • Composite Finite State Machine with State Machine Editor

Unity, C#

MineSweeper

Clone of the game Minesweeper in Python

Python, PyGame

Unfinished Projects

Snail Invasion

Demo of a unfinished Tower Defense Game made by myself

  • In Snail Invasion you need to build turrets to prevent snails from eating sacred plants.

Unity, C#

Project Treshhold - Minigame

Demo of a working torn photo puzzle Mini-Game

  • Minigame for the First Person Horror Game "Treshhold"

Unity, C#, Photoshop

Project Originn Battle System

Demo of a unfinished ATB-based battle system for Project Originn

Unity, C#, Photoshop

Typo

This is WIP based on my first game jam developed in a team It is a retro style arcade phone typing game using T9/multityping

Unity, C#

Risk

A 2d prototype of the classic board game Risk. It should have a multiplayer feature later on in development. Currently I am working on an advanced AI player as opponent.

  • Uses a graph data structure for the map

Unity, C#

My Currently Favourite Topics:

About

I’m a GameDev Student and a hobby gameplay programmer with interest in various topics. I enjoy building clean architectures and improving development workflows